I was looking on the back of a cereal box and it had the familiar dot square 8 by 8 where you connect 2 dots against your opponent and the one who finishes the square wins the box. The twist is the person with the least boxes wins the game.
This got me thinking how we play games and it seems to me its always the one with the most. Now in most games forcing someone to win wouldn't work but it would in others it may causing play and strategy to be different.
I imagine a 4 by 4 board using X's and O's force your opponent to get 3 in a row. Othello board game force your opponent to have the most color's at the end of the game. A card game like Uno where as you go out you lose. War the first one out of cards wins, indicating that war is bad.
2 Questions, What do you think?
Are there any games that currently do this, where to win you need to force someone else to get the most.
.
This got me thinking how we play games and it seems to me its always the one with the most. Now in most games forcing someone to win wouldn't work but it would in others it may causing play and strategy to be different.
I imagine a 4 by 4 board using X's and O's force your opponent to get 3 in a row. Othello board game force your opponent to have the most color's at the end of the game. A card game like Uno where as you go out you lose. War the first one out of cards wins, indicating that war is bad.
2 Questions, What do you think?
Are there any games that currently do this, where to win you need to force someone else to get the most.
.