PoetPhilosopher
Veteran Member
I got to thinking that cel-shading in video games doesn't necessarily benefit the consumer considering most people I talk to don't necessarily like it more than hyper realistic graphics except considering it a change of pace.
It also doesn't make a game perform better necessarily. Creating real cel-shading, graphics that look like Jet Set Radio and so on, and not fake stuff like the cartoon graphics of certain Wii 1 games, actually often puts a strain on the mathematical abilities of a graphics card to do it well or of the easiest and best implementation.
So who does it benefit? Texture artists. Texture work is still done to an extent, but you're taking a page long piece of code and having it replace hours and hours of extra texture work and texture detail, cutting the time necessary to make 3D art almost in half. Many games still have textured grounds, but the amount of work is still cut down significantly.