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My third book

robocop (actually)

Well-Known Member
Premium Member
Briefly: The purpose of this book is to show how someone could specify a video game more or less and have the computer create the rest. The video game will not cover humans or complicated physics or chemistry. The video game factors are map, motion, appearance and related, lighting, attributes, abilities, inventory, intelligence of objects, pausing and saving, complexity and difficulty. The user can specify several properties of these, by default, by difficulty and value, by linking them to each other, and with complicated formulas if somehow the regular ones aren't enough. They will specify the data in chunks for what doesn't default. Helpful tips for how the computer could work are given.

More information: We cover about 99.99% of generic copies of board and video games herein. While it is hoped that I have covered virtually all video games and specified the general ways to divide them, it is possible that I made glaring omissions to game specifications. If these are discovered, they can be inserted by future readers/users or in new publications. We do this in 0-D to 3-D and beyond.

It is interesting, well produced*, important and it is the future of video games. This book uses exhaustive classification, search depth, table bases, neural networks, combined difficulty estimation, many options in many ways and unlimited relationships of specification. Also diophantine equations, tesselations, pseudo-random and random generation, implicit formulas and some 3-d math with a reference. Math is useful for mathematical games. However, a video game that doesn't use some math can be created without it.

https://store.bookbaby.com/book/Tailor-Made-Video-Games
https://www.amazon.com/dp/B07RGRV884/
Tailor Made Video Games|NOOK Book

50 online book stores. This book is way better written than my last two and loads of fun.

*The Table of Contents is duplicate. The book is still very well organized though.
 
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robocop (actually)

Well-Known Member
Premium Member
This book is greatly improved and you can easily see limitless video/board games to create, original or not.

Tailor-made Video Games – Amplifying Brains

If a young person reads this book, they can look forward to this technology when they are older. If a teenager reads this book, they can look up the concepts and get current and future technology. If an adult reads it, they might see that with enough programming the sky is the limit on what they can achieve.

Quite exhaustive! You have to see it to believe it. New features include breaking up and building objects, line of sight rules, squares between squares to calculate movement, zooming and zooming out, just a lot more.

You get all these factors and there's 256 possibilities for each one and when you combine them you get 256 possibilities for each one together. It's great!
 
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