You should feel pretty proud that you got this far. Most non-professionals abandon game-development projects fairly early on.
My advice: once you've got your inspiration, turn that into motivation as soon as possible and start smashing it out.
Inspiration is temporary and not worth a ton if you aren't actively developing.
If you ever get to the point of throwing it up on github or some distribution platform I would enjoy seeing how it plays.
In case I wasn't clear, I did want to express, however, that the game isn't finished. This is day 2 of starting this new game and each day I will post screenshots of the development cycle and the art will only get better. However, I don't want to toot my own horn, but I'm a fairly seasoned, though not well-known as I like to keep to myself, game developer, who has experience. So so long as I do commit to this project, I don't think I'll see too many hurdles. Ultimately, I'd like the art to improve just a bit more and hit a level of Playstation 1 graphics. My setback is that I'm a programmer and designer rather than an artist, so if I dont achieve a level of PS1 art by hand, I'll have to delay the project an extra 10 days over the 40-45 days I planned to work on it, spending that extra time writing 2D game shaders. From my experience, 2D shaders don't necessarily make average art incredible, but they really do add that extra you need to make the art look 20-30% better.
I do hope I don't come off as arrogant explaining the positives and negatives of me as a designer.