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100 Starcraft Marines Vs 1 Warhammer 40k Space Marine

Azakel

Liebe ist für alle da
I found this this being talked about on another site and thought it was interesting. 100 Tarran Marines vs 1 Space Marine, they did not say what clan of Space Marine(Space Wolf, Blood Angels, Ultramarines, and so on).
So who is your bet on....Mines on the Space Marine.
 

Apex

Somewhere Around Nothing
I need to go with the SC marines. Been playing that game for years now.
 

Azakel

Liebe ist für alle da
I need to go with the SC marines. Been playing that game for years now.

So have I, bet I've also been into 40k, and knowing about the 2, Space Marine are over kill even for the SC Marine. Better Armor, Better Weapons, There are bigger(not just look bigger because of there armor) and a in there own right are Super Humans.
 

Apex

Somewhere Around Nothing
I know, but even if you know your team is going to lose, you still cheer them on. :)
 

JMorris

Democratic Socialist
I dunno, fully upgraded SC Marines with stim packs? I'd probably place my bet on them.

you'd be wrong. a space marine dosent need stim packs, he has a extra organ to make his adrenaline go through the roof. 2 hearts. an extra lung to filter toxic gas. an organ that makes poison null. an organ that makes his blood clot instantly. and armor thats tougher than a tank's. a machine gun that shoots explosive rounds. a chainsaw sword. and fantatic faith/loyalty to the god emperor
 
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Apex

Somewhere Around Nothing
you'd be wrong. a space marine dosent need stim packs, he has a extra organ to make his adrenaline go through the roof. 2 hearts. an extra lung to filter toxic gas. an organ that makes poison null. an organ that makes his blood clot instantly. and armor thats tougher than a tank's.
Sounds like a Hydralisk would be a better match.
 

Azakel

Liebe ist für alle da
you'd be wrong. a space marine dosent need stim packs, he has a extra organ to make his adrenaline go through the roof. 2 hearts. an extra lung to filter toxic gas. an organ that makes poison null. an organ that makes his blood clot instantly. and armor thats tougher than a tank's. a machine gun that shoots explosive rounds. a chainsaw sword. and fantatic faith/loyalty to the god emperor

Hell I'd go through the operation for all that.
 

Zephyr

Moved on
SC Marines - Criminals with armor and a flechett-launching machine gun.

Astartes - 9 foot tall genetically engineered supermen with multiples of all vital organs, can spit acid, survive in a vacuum without armor, fire fully automatic rocket launchers (and this is their "small" weapon), and wear armor that even missile launchers have trouble with.

I think he could take quite a few. Don't even get me started on terminators or Custodes.
 

Zephyr

Moved on
"The 19 implanted organs are very complicated, and because several of them only work properly or work at all in the presence of another of the implants, the removal, mutation or failure of one organ can affect the exact functioning of the others.2 Because of this and the fact that each Chapter's gene-seed belongs to that Chapter alone, different Chapters display different characteristics and use different sets of implants and methods of implantation.

Listed below is the complete set of implants used:
Phase 1 - Secondary Heart- This simplest and most self-sufficient of implants allows a Space Marine to survive his other heart being damaged or destroyed, and to survive in low oxygen environments. Not just a back-up, the secondary heart can boost the blood-flow around the Marine's body.2
Phase 2 - Ossmodula - A small, tubular and complex organ, the ossmodula secretes hormones that both affect the ossification of the skeleton and encourage the forming bone growths to absorb ceramic-based chemicals that are laced into the Marine's diet.2 This heavily alters the way the Space Marine's bones grow and develop. Two years after this implant is first put in the subject's long bones will have increased in size (along with most other bones) and the rib cage will have been fused into a solid mass of bulletproof, interlocking plates.
Phase 3 - Biscopea - This small, circular organ is inserted into the chest cavity and releases hormones that vastly increase muscle growth throughout the marine's body. It also serves to form the hormonal basis for many of the later implants.
Phases 1-3 can be introduced at the same time, ideally between 10 and 14 years of age.2
Phase 4 - Haemastamen - Implanted into the main circulatory system, this tiny implant not only increases the haemoglobin content of the subjects blood, making it more efficient at carrying oxygen around the body and making the subject's blood a bright red, it also serves to monitor and control the actions of the phase 2 and phase 3 implants.2
Phase 5 - Larraman's Organ - A liver-shaped organ about the size of a golf-ball, this implant is placed within the chest cavity and connected to the circulatory system. It generates and controls 'Larraman cells' which are released into the blood stream if the recipient is wounded. They attach themselves to leucocytes in the blood and are are carried to the site of the wound, where upon contact with air they form a near instant patch of scar tissue, sealing any wounds the Space Marine may suffer.
Phases 4 and 5 can be introduced at the same time, ideally between 12 and 14 years of age.2
Phase 6 - Catalepsean Node - Implanted into the back of the brain, this pea-sized organ influences the circadian rhythms of sleep and the body's response to sleep deprivation. If deprived of sleep, the catalepsean node cuts in. The node allows a Marine to sleep and remain awake at the same time by switching off areas of his brain sequentially. This process cannot replace sleep entirely, but increases the Marines survivability by allowing perception of the environment while resting2. This means that a Space Marine needs no more than 4 hours of sleep a day, and can potentially go for 2 weeks without any sleep at all.
Hypnotherapy normally begins at this point in the process, ideally sometime between 14 and 17 years of age.2
Phase 7 - Preomnor - This is essentially a pre-stomach that can neutralise otherwise poisonous or indigestible foods. No actual digestion takes place in the preomnor, as it acts as a decontamination chamber placed before the natural stomach in the body's system and can be isolated from the rest of the digestive tract in order to contain particularly troublesome intake.2
Phase 8 - Omophagea - This implant allows a Space Marine to 'learn by eating'. It is situated in the spinal cord but is actually part of the brain. Four nerve bundles are implanted connecting the spine and the stomach wall. Able to 'read' or absorb genetic material consumed by the marine, the omophagea transmits the gained information to the Marine's brain as a set of memories or experiences. It is the presence of this organ which has lead to the various flesh-eating and blood-drinking rituals for which the Astartes are famous, as well as giving names to chapters such as the Blood Drinkers and Flesh Tearers. Over time, mutations in this implant have given some chapters unnatural craving for blood or flesh.2
Phase 9 - Multi-lung - This additional lung activates when a Space Marine needs to breathe in low-oxygen or poisoned atmospheres, and even water. The natural lungs are closed off by a sphincter muscle associated with the multi-lung and the implanted organ takes over breathing operations. It has highly efficient toxin dispersal systems.2
Phases 7 to 9 are normally introduced simultaneously, ideally at a point between 14 and 16 years old. The following series of organs are also ideally implanted between the ages of 14 and 16.2
Phase 10 - Occulobe - This implant sits at the base of the brain, and provides hormonal and genetic stimuli which enable a Marine's eyes to respond to optic-therapy. This in turn allows the Apothecaries to make adjustments to the growth patterns of the eye and the light-receptive retinal cells - the result being that Space Marines have far superior vision to normal humans, and can see in low-light conditions almost as well as in daylight.2
Phase 11 - Lyman's Ear - Not only does this implant make a Space Marine immune from dizziness or motion sickness but also allows Space Marines to consciously filter out and enhance certain sounds. The Lyman's Ear completely replaces a Marine's original ear. It is externally indistinguishable from a normal human ear.
Phase 12 - Sus-an Membrane - Initially implanted above the brain, this membrane eventually merges with the recipient's entire brain. Ineffective without follow-up chemical therapy and training, but with sufficient training a Space Marine can use this implant to enter a state of suspended animation, consciously or as an automatic reaction to extreme trauma, keeping the Marine alive for years, even if he has suffered otherwise mortal wounds. Only the appropriate chemical therapy or auto-suggestion can revive a Marine from this state. The longest recorded period spent in suspended animation was undertaken by Brother Silas Err of the Dark Angels, who was revived after 567 years.2 It should also be noted that Talonmaster Zso Sahaal of the Night Lord's legion spent nearly ten thousand years in suspended animation when his ship was entombed in the warp by the Eldar, however time in his ship may not have passed at the same rate as in normal space.
Phase 13 – Melanochrome - This implant controls the amount of melanin in a Marine's skin. Exposure to high levels of sunlight will result in the Marine's skin darkening to compensate. It also protects the Marine from other forms of radiation.2
Phase 14 – Oolitic Kidney - In conjunction with the secondary heart this implant allows a Space Marine to filter his blood very quickly, rendering him immune to most poisons. This action comes at a price, however, as this emergency detoxification usually renders the Marine unconscious while his blood is circulated at high speed. The organ's everyday function is to monitor the entire circulatory system and allow other organs to function effectively.2
Phase 15 - Neuroglottis - This enhances a Space Marine's sense of taste to such a high degree that he can identify many common chemicals by taste alone. A Marine can even track down his target by taste.
Phases 14 and 15 may be introduced at the same time, ideally between 15 and 16 years of age. The remaining series of implants are then ideally introduced to the recipient between the ages of 16 and 18.2
Phase 16 - Mucranoid - This implant allows a Space Marine to sweat a substance that coats the skin and offers resistance to extreme heat and cold and can even provide some protection for the marine in a vacuum. This can only be activated by outside treatment, and is common when Space Marines are expected to be fighting in vacuum.
Phase 17 - Betcher's Gland - Consists of two identical glands, implanted either into the lower lip, alongside the salivary glands or into the hard palette. The gland works in a similar way to the poison gland of venomous reptiles by synthesizing and storing deadly poison, which the Marines themselves are immune to due to the gland's presence. This allows a Space Marine to spit a blinding contact poison. The poison is also corrosive and can even burn away strong metals given sufficient time.
Phase 18 - Progenoids - There are two of these glands, one situated in the neck and the other within the chest cavity. These glands are vitally important and represent the future of the Chapter, as the only way new gene-seed can be produced is by reproducing it within the bodies of the Marines themselves. This is the implant's only purpose. The glands absorb genetic material from the other implanted organs. When they have matured each gland will have developed a single gene-seed corresponding to each of the zygotes which have been implanted into the Marine.
These take time (5 years in the first case, 10 in the latter)2 to mature into gene-seed. The gene-seed can then be extracted and used to create more Space Marines. See main article: Progenoids.
Phase 19 - Black Carapace - The most distinctive implant, it resembles a film of black plastic that is implanted directly beneath the skin of the Marine's torso in sheets. It hardens on the outside and sends invasive neural bundles into the Marine's body. After the organ has matured the recipient is then fitted with neural sensors and interface points cut into the carapace's surface.2 This allows a Space Marine to interface directly with his Power Armour."
 

JMorris

Democratic Socialist
Hell I'd go through the operation for all that.

if any of us went through that operation, we'd almost certainly all die. they just leave your rib cage cracked open for hours, without doing anything, just to see if it will kill you. and your not given any pain killers, and your kept awake during the whole thing, and they purposely use dirty tools.
 

JMorris

Democratic Socialist
if your not tough enough to become a space marine, then your not tough enough to be a space marine
 

Zephyr

Moved on
if any of us went through that operation, we'd almost certainly all die. they just leave your rib cage cracked open for hours, without doing anything, just to see if it will kill you. and your not given any pain killers, and your kept awake during the whole thing, and they purposely use dirty tools.

That's nothing, considering the Blood Angels' entombment ritual, where neophytes are kept in a big life-support coffin (for maybe a few years I think?) with drugs to keep them unconscious through it while their body gets used to the new changes.


Oh yeah, and sometimes the drugs don't work.
 

Azakel

Liebe ist für alle da
if any of us went through that operation, we'd almost certainly all die. they just leave your rib cage cracked open for hours, without doing anything, just to see if it will kill you. and your not given any pain killers, and your kept awake during the whole thing, and they purposely use dirty tools.

True, but I'm thinking something a little more along the lines of something the way we would do it here that would kill you like that ^_^. Though if we where thrown into the 40k universe who's to say we wouldn't make it.
 

Zephyr

Moved on
True, but I'm thinking something a little more along the lines of something the way we would do it here that would kill you like that ^_^. Though if we where thrown into the 40k universe who's to say we wouldn't make it.

Thrown into the 40k universe, we'd be even more likely to die. In 40k, there are no winners. Everybody is at the brink of death except for the Tau (who just haven't yet figured out how screwed they are), the Necrons (who are mostly asleep), the Tyranids (who aren't even sentient), da Orks (cuz dey is da stompiest), and the chaos forces of Nurgle (who has a good thing going, since everything decays eventually).

Really, humans are in one of the worst situations outside of the Dark Eldar, who literally have to torture people to death to prevent their souls from being eaten (oh yeah, also for fun).
 
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