Jim
Nets of Wonder
I learned about this when I was doing research on initiatives for improving online behavior. I realize that it might be mostly just for PR, and might not lead to any consequential improvents in what game companies do, but regardless of what they do or don’t do, this provides moral support and more credibility to people who are calling for improvements in online behavior. Kudos to whoever came up with this idea! Gaming spaces are notorious not only for their toxicity, but for people actually defending that toxicity as being virtuous and heroic, and trying to shame and stigmatize people who object to it. This, coming from a multitude of the providers of the most popular games, might go a long way in helping to counteract that.
“As a coalition of gaming companies, we seek to understand and represent the diverse needs of players in how we think about, design, and support our games from the ground up. Together we can do more to unlock the best possible online experiences for players everywhere.”
“The Fair Play Alliance comprises over 100 gaming companies today, all united in our mission to identify, define, and enable awesome player interactions, fair play, and healthy communities in online games.”
Fair Play Alliance
“As a coalition of gaming companies, we seek to understand and represent the diverse needs of players in how we think about, design, and support our games from the ground up. Together we can do more to unlock the best possible online experiences for players everywhere.”
“The Fair Play Alliance comprises over 100 gaming companies today, all united in our mission to identify, define, and enable awesome player interactions, fair play, and healthy communities in online games.”
Fair Play Alliance