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Yet another mass shooting...

URAVIP2ME

Veteran Member
Isn't there something in the Bible about living by the sword and dying by the sword? And turning swords into ploughshares.?

Genuine followers of Jesus put down the sword (carnal weapons) as Jesus said at Matthew 26:52, Revelation 13:10
Christian weapons are not carnal weapons - 2 Corinthians 10:4
Christian armor is spiritual and Not literal - Ephesians 6:11-17
Weapons will be turned into farm implements as found at Isaiah 2:4; Micah 4:3-4
Swords and spears aka weapons take away life, whereas plowshares and pruning shears promote life.
Those who live by the 'sword' will die by the ' sword', the 'sword-like executional words from Jesus' mouth' as found at Isaiah 11:3-4; Revelation 19:14-15
 

Wildswanderer

Veteran Member
The problem is the complete lack of mental health services in this country.
We not only have the worst health care in the 1st world, but the worst mental health care.
Ignoring the problem won't make it go away, and that's the current plan it seems.
This is something new?
Im pretty sure we have better mental health care than we ever have.
 

Heyo

Veteran Member
Because that has worked?
Sometimes.
Race and gender equality are a thing now, at least on paper. They also had to be fought for against a conservative majority. For decades.
But then again, maybe you are right and maybe Planck was right that progress comes "one funeral at a time".
 

Quagmire

Imaginary talking monkey
Staff member
Premium Member
Anybody else wonder about a connection between the rise in mass shootings and the rise in popularity of violent video games?

I mean how many people (kids especially) in the US spend a significant part of their day shooting at make-believe people on computer screens?

"The psychological group reports that more than 90% of children in the United States play video games. Among kids between the ages of 12 and 17, the number rises to 97%. More important, 85% or more of video games on the market contain some form of violence. The titles seem to say it all: “Manhunt,” “Thrill Kill,” “Gears of War” and “Mortal Kombat.” However, even the seemingly benign “Pokemon Go” requires players to go to battle.

The American Psychological Association observed in an August 2015 policy statement that research demonstrated a link “between violent video game use and both increases in aggressive behavior … and decreases in prosocial behavior, empathy, and moral engagement.”

Do video games lead to violence? | CNN.
Screenshot (1).png


50-years-of-gaming-revenue.png

50 Years of Gaming History, by Revenue Stream (1970-2020)

I think to some extent these games have helped normalize gun violence. Probably especially true to an already disturbed mind.
 

Revoltingest

Pragmatic Libertarian
Premium Member
So bumped it down to only 606 mass shootings this year in America. I'd to think how high it would be if there were hostile tantrums.
Problem: Getting gun rights types to come up with and accept useful regulation.
Problem #2: Getting anti gun types to appear reasonable.

Wanna have a productive influence, or just yell at us?
 

John53

I go leaps and bounds
Premium Member
It's My Birthday!
Problem: Getting gun rights types to come up with and accept useful regulation.
Problem #2: Getting anti gun types to appear reasonable.

Wanna have a productive influence, or just yell at us?

Moved beyond any of it, no skin off my nose if Americans enjoy shooting each other but if the people who live there want to get angry about it good for them, maybe they'll finally be heard.
 

Father Heathen

Veteran Member
Anybody else wonder about a connection between the rise in mass shootings and the rise in popularity of violent video games?

I mean how many people (kids especially) in the US spend a significant part of their day shooting at make-believe people on computer screens?

"The psychological group reports that more than 90% of children in the United States play video games. Among kids between the ages of 12 and 17, the number rises to 97%. More important, 85% or more of video games on the market contain some form of violence. The titles seem to say it all: “Manhunt,” “Thrill Kill,” “Gears of War” and “Mortal Kombat.” However, even the seemingly benign “Pokemon Go” requires players to go to battle.

The American Psychological Association observed in an August 2015 policy statement that research demonstrated a link “between violent video game use and both increases in aggressive behavior … and decreases in prosocial behavior, empathy, and moral engagement.”

Do video games lead to violence? | CNN.View attachment 68847

View attachment 68845
50 Years of Gaming History, by Revenue Stream (1970-2020)

I think to some extent these games have helped normalize gun violence. Probably especially true to an already disturbed mind.
Japan has a big video game culture, yet acts of violence are extremely rare there. Same with many European countries.
 

Father Heathen

Veteran Member
Problem: Getting gun rights types to come up with and accept useful regulation.
Problem #2: Getting anti gun types to appear reasonable.

Wanna have a productive influence, or just yell at us?
Fresh piles of dead school children are gonna stir up a little passion, and responses of "Oh, well. Thoughts and prayers. Zzz." are gonna stir up a little frustration.
 
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