PoetPhilosopher
Veteran Member
My rant may be incorrect and misinformed, but we'll find out I guess.
In the old days, we tended to have something called Pixel Art in 2D video games, and much of it looked beautiful.
In order to do Pixel Art, one had to often know how to texture and shade, and it took real skill.
But any more, I'm just not seeing that much skill. People do Vector Art which can be learned through a 4.5 hour video that costs $15 (for the video tutorial). And it looks "okay". Now people DO still do pixel art, but they're not texturing and shading much any more since art became more high resolution. They'll just create a good outline of an object, add eyes, etc, then add one line of detail toward the black, or white, edge of the object. Pretty much no texturing or shading almost.
Now these new ways ARE a blessing in a way. This newer way of doing art that's trending, doesn't always look worse on-screen, because the resolution of both the overall screen and the art have many, many more pixels, sometimes 2-4 times as many, so the artists can kind of get away now with having in my opinion, "lesser skill". In a way all this is a positive because it opens the door for new artists and opens that door more easily.
Now for the potential negative. Because of better tools, we are moving away from needing actual skills to create a good product. Pretty soon, there will be a bunch of presets and you choose from maybe 100 presets without lifting a finger otherwise, and the computer will create a video game or great piece of abstract art or whatever, for you. While creating good content right now takes work and is worthy of praise, we may reach a point where it can be created with all laziness, making it unworthy of praise, even if it's good.
In the old days, we tended to have something called Pixel Art in 2D video games, and much of it looked beautiful.
In order to do Pixel Art, one had to often know how to texture and shade, and it took real skill.
But any more, I'm just not seeing that much skill. People do Vector Art which can be learned through a 4.5 hour video that costs $15 (for the video tutorial). And it looks "okay". Now people DO still do pixel art, but they're not texturing and shading much any more since art became more high resolution. They'll just create a good outline of an object, add eyes, etc, then add one line of detail toward the black, or white, edge of the object. Pretty much no texturing or shading almost.
Now these new ways ARE a blessing in a way. This newer way of doing art that's trending, doesn't always look worse on-screen, because the resolution of both the overall screen and the art have many, many more pixels, sometimes 2-4 times as many, so the artists can kind of get away now with having in my opinion, "lesser skill". In a way all this is a positive because it opens the door for new artists and opens that door more easily.
Now for the potential negative. Because of better tools, we are moving away from needing actual skills to create a good product. Pretty soon, there will be a bunch of presets and you choose from maybe 100 presets without lifting a finger otherwise, and the computer will create a video game or great piece of abstract art or whatever, for you. While creating good content right now takes work and is worthy of praise, we may reach a point where it can be created with all laziness, making it unworthy of praise, even if it's good.