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#21
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I'll play.
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#22
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Well, if we can't get a DM for DnD, then I do have an alternate system that I could GM. It's something my friends and I have been playtesting for a few weeks now. It's not perfect, but it's worked out decently so far. If anybody is interested in skipping the whole DnD hunt and trying it out, just tell me and I can fill in some details.
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Know your enemies. So long as this universalism, cultural rape, and assault on the folk continues, there can be no peace. 5. To suffer no evil to go unremedied and to fight against the enemies of Faith, Folk and Family: my foes I will fight in the field, nor will I stay to be burnt in my house. |
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#23
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Start filling
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Wherever You Go, There You Are! |
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#24
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Welcome! This is a game of puzzle-solving, teamwork, betrayal, and commerce. You all came from downtrodden backgrounds but have been given a second chance by an eccentric nobleman. Will you use this chance to become wealthy? powerful? famous? The choice is yours!
There are seven main attributes that make your character who they are. All attributes are percentile, meaning they will be measured against the roll on a 100-sided die. Dexterity is how accurate and nimble you are. It effects things such as whether you hit that mugger in the back of the head, or stumble and smack the old lady he was robbing. It also affects most actions involving careful detail work. Strength determines how powerful you are. A person with a high strength attribute is more likely to be able to kick down a door or break through a blockade than a weaker man, and also gains bonus damage when attacking anything with a melee weapon. Toughness determines how much force it takes to hurt you. How long you can endure a challenging task as well as your hitpoints are both determined by this attribute. Agility is how speedy you are. It will effect how quickly you can run, as well as if you are able to avoid that flying mug in the bar. Lastly, Agility is what decides who may strike first in combat. Willpower is how in-tune with magic you are. It not only effects how well you can cast spells, but also how resistant to them you are. Charisma is how charming or attractive you are. Somebody is much more likely to be persuaded by somebody who they like, and a high charisma attribute is a good way to make friends. Nerve is how brave you are. Somebody with a high nerve attribute would have the balls to take a wild jump between buildings while somebody with a lower nerve attribute would nearly wet himself at the thought. -------------------------- Sample Character Olaf the Coward First divided 400 points between the attributes. Dexterity 70 Strength 50 Toughness 40 Agility 80 Willpower 40 Charisma 90 Nerve 30 400 Krons (Rolled a 4 on a D10) Appearance: Olaf is a small, thin man with a dark brown goatee and short, messy hair. His brown tunic and green cap are dirty and worn, but he wouldn't have it any other way. Background: Olaf has lived his life as a poor bard singing his way to his next meal. Since he was a child, he dreamt of someday becoming a great singer and make a fine living, but unfortunately, he has a terrible singing voice. Luckily for Olaf, what he lacks in ability he makes up in charm. Olaf is quite the ladies' man despite his filthy appearance. His smooth words have gotten him food and drink on a daily basis and he has talked himself out of quite a few brawls. This is fortunate, since Olaf is a coward. Extremely easily frightened, Olaf will flee if he feels like he is in the slightest danger. One day Olaf awakens drunk in the gutter once again, getting prepared for the old sing-and-charn once again, but this was not any ordinary day... ------------------------------ From here, Olaf may spend his 400 Krons on equipment or luxuries. Will he buy a new set of clothes? A nicely-crafted dagger? An assortment of spell reagants? More info will come if anybody is still interested.
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Know your enemies. So long as this universalism, cultural rape, and assault on the folk continues, there can be no peace. 5. To suffer no evil to go unremedied and to fight against the enemies of Faith, Folk and Family: my foes I will fight in the field, nor will I stay to be burnt in my house. |
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#25
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I'll play, allthough it might be abit complicated on a forum.
Are we going to have an official dice roller? or have everyone download a dice program and post the roles?
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My Dragon Scroll: http://dragcave.net/user/Warhart I asked the question "What Would Satan Do?" In when I pondered this question, I was able to answer on the most important decisions of my life. |
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#26
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Quote:
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Know your enemies. So long as this universalism, cultural rape, and assault on the folk continues, there can be no peace. 5. To suffer no evil to go unremedied and to fight against the enemies of Faith, Folk and Family: my foes I will fight in the field, nor will I stay to be burnt in my house. |
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#27
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Azor the indignant
Dexterity: 90 Strength: 90 Toughness: 90 Agility: 20 Willpower: 50 Charisma: 10 Nerve: 50 7'5" 350lbs a solid wall of ugly and pain, no need for equipment, killing people naked is just fine ![]()
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Wherever You Go, There You Are! |
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#28
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Looks like a pretty decent setup there. There's some more stuff to add that I haven't listed yet. Tomorrow morning I might go ahead and make a character creation thread.
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Know your enemies. So long as this universalism, cultural rape, and assault on the folk continues, there can be no peace. 5. To suffer no evil to go unremedied and to fight against the enemies of Faith, Folk and Family: my foes I will fight in the field, nor will I stay to be burnt in my house. |
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#29
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Quote:
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Wherever You Go, There You Are! |
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#30
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Here's my practice rolls
![]() I'll create a real character once a thread is created. Dexterity: 40 Strength: 30 Toughness: 70 Agility: 50 Willpower: 40 Charisma: 100 Nerve: 70 These are based off numbers I rolled. What a tough, brave looker (and not much else). ![]() |