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#21
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Didn't lose interest, just picked up a few jobs the past few days, but I'm back for now.
I'll keep checking for when the ship gets to the next port.
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My Dragon Scroll: http://dragcave.net/user/Warhart I asked the question "What Would Satan Do?" In when I pondered this question, I was able to answer on the most important decisions of my life. |
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#22
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Quote:
interested in trying to kill me?
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Eddie! |
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#23
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THE CAKE IS A LIE
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#24
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there are a few people on reserve, but generally speaking most people will have jumped ship. we have a strong hold on their ship, and so long as we can keep that, they don't stand a chance of taking our ship - so we're concentrating on the attack.
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Eddie! |
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#25
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Quote:
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THE CAKE IS A LIE
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#26
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Quote:
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Eddie! |
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#27
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Though it would be an interesting situation for the Captain to have a meat shield that is immune to magic in this particular situation. In fact, it may well be a rather interesting way for Luke Wolf to be suppressed, that his main attacks are rendered useless against such a crew member, especially if Luke Wolf's character has never before encountered such an opponent. Merely a suggestion that may help Luke Wolf''s character "save face" (for lack of a better term). Though since the other characters would not know about this immunity and my character not advertising it, for in game consistency, the reasons for my helping the Captain need be for reasons other than that. At least until it is known in game afore mentioned immunity.
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. Anyone who is capable of getting themselves made President should on no account be allowed to do the job. ~Douglas Adams |
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#28
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Sorry I took so long. Didn't have internet access. Big John's back in business.
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Know your enemies. So long as this universalism, cultural rape, and assault on the folk continues, there can be no peace. 5. To suffer no evil to go unremedied and to fight against the enemies of Faith, Folk and Family: my foes I will fight in the field, nor will I stay to be burnt in my house. |
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#29
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ok guys, Captain Mike won't be with you for quite a while, some of you have bits of information about what Mike was planning, you have various options available to you as to where you go, i'll send some of you a few prompts and role play some low level crew men if it looks like you need them, and i'll continue to post commentary and the results of actions you take as the game unfolds further.
Mike's quarters are locked, just like the previous first mates' quarters are, but Father Nuts has the key to that room and the enemy Captain is being held in there. the navigation room and the Fathers' quarters are the other two rooms in the main cabin, you all have access to the navigation room which has charts, maps and general equipment in it, and Father Nuts is the only one with a key to his room. the keys to all the different quarters are different ![]() Edit: oh yeah, i'll be role playing the enemy Captain should people interrogate him, who by the way should be fully conscious now.
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Eddie! Last edited by Mike182; 07-06-2007 at 06:55 PM. |