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#1
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hey everyone!
i want to host an online role playing game based on 16th century pirates but with a fantasy theme. i would like the people who want to join to be active members of the forum, ie will be online certainly once a day, if not more, in order to keep the game moving along. if you want to join, you will have to create a character, you can use my character as a template creation as an example template of how to create your own character. 1) character name: if everyone keeps their character's name to a variation of their screen name that would be great. my Character will be called Mike, and as the Game Master (GM) i will be the Captain of the Ship. 2) Gender: my character will be male (this doesn't need to be your real life gender though) 3) Age: my character is aged 37 (again, this doesn't need to be your real life age) 4) race: all fantasy races are allowed in this game - Elfs, Dwarfs, Humans, Centaurs, Fauns, half man half goats (there is a name for them but i can't remember it) or anything else i have missed that is a fantasy race. my character will be a Harpy. Harpies are taller than dwarfs, but shorter than humans, and have wings so they can fly. 5) abilities: my character works primarily with fire magic and astrology, his closeness to nature makes him very good at detecting things that are potentially out of place. Harpies have less strength than dwarfs and humans, though they have higher brain power for reason and intuition. Harpies also heal a lot faster than Humans do. other abilities would be an intellect, fighter, muse, magician - and choose a specific field within these to specialise in. for intellects and muses, you can choose to have experience in fighting skills or magic skills, but they will be less than someone who is a fighter or magical type. 6) Personality: my character is very open minded to all races that want to work under him on his ship, but is not open to slackers or people who aren't pulling their weight. he is a private person, it takes people a long time to get close to him, but when people are close to him they find that his friendship can benefit them greatly. he can be very stern, but is always fair to those who haven't crossed him. 7) religion: my character follows the magical customs of his tribe, but other than that has no real want or need for religion. the dominant religion in the known world at the time is Christianity. if someone wants to play the role of ship priest i would appreciate it, but if not, then i will play one into the game anyway, though it really would help if someone did play priest for me. the priest gets a few special perks ![]() 8) position: other than the Priest character and the Captain, everyone else will join the game as a new ship mate. the ship is docked in Portugal at the moment, and due to some trouble on the last voyage, the Captain is recruiting new ship mates to replace the 'available positions'. the Captain is not telling any of the new recruits what the exact troubles were, and what is left of the crew are also very reluctant to talk about it. if i think of anything else i need for character creation i will ask you for it in the thread. i'll post a bit about how the story will work as an online role playing game soon, when we have people signed up. i'll leave it open for a day or two for people to join, but seeing as i am looking for active members to play the game, i'm not leaving it any longer than that. i can work more members into the game later if needed.
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Eddie! Last edited by Mike182; 06-15-2007 at 05:06 PM. |
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#2
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I'm totally there. ^_^ I just need to think about a character for a bit.
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THE CAKE IS A LIE
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#3
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main weaponry is basic pistols and muskets, cross bows and long bows, and then also short range weapons like swords, axes etc.
there are plenty of these on ship for people to use
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Eddie! |
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#4
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i'm up for it!
name: Zayl (surprise!!) age: unknown race: formerly human, now Lich. gender: Male Abilities: sensing of death and the use of death, temporary re-animation of good conditioned corpses (not too much decay) the summoning of spirits for insight, and the tendancy to pop up anywhere when you least expect it. heals very slowly, but is very, very hard to kill. personality: quiet, dark, and often brooding away in his room in the bowels of the ship. has very few friends and prefers to be alone. and is deadly to his enemies. Religion: no one knows much about it except him. but is willing to talk about it. position: content to tag along for the journey, motives unknown. but follows orders. |
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#6
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Name: Grote Hans
Gender: Male Age: 23 Race: Human Abilities: Hans is a large man, approaching 6 and a half feet, and his size and strength has stricken fear into many men's hearts. He is also a capable seaman who has served many crews, both civilian and military. Where he sails the fish seem to follow, and although every ship he has crewed has been sunk under mysterious conditions, he has always left unharmed. Personality: Hans is generally a quiet man, but a few drinks will usually open him up a bit. He is often closed-minded and will occasionally react in a hostile manner to those he percieves as "weird". He is a hard worker and expects the rest of his crew to be the same, or else... Religion: Although Grote Hans isn't very open about his religion (or anything else for that matter), he has been witnessed making sacrifices to the sea god Njǫrðr. Position: Hans is a new shipmate willing to take nearly any position on a ship if the pay is right. Appearance: Hans is 6 1/2 feet tall with long blond hair and icy blue eyes. His clothes are simple and torn, and his beard gives him the appearance of a weathered man of the sea. His large, calloused hands are usually dirty, but considering his strength, few would call him on it.
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Blessed be the coruscating plasma of the engine room, Spiritus Machina protect us from thy burning doom. Harness unto our will the power of light, Let conduit and coil work alright. -Catechism of the Engin-Seer Last edited by Zephyr; 06-14-2007 at 06:07 PM. |
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#8
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*Grunt*
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Blessed be the coruscating plasma of the engine room, Spiritus Machina protect us from thy burning doom. Harness unto our will the power of light, Let conduit and coil work alright. -Catechism of the Engin-Seer |
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#9
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